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Geometry Op is automatically created when connecting a Geometry output to an Op input
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Point Position Arrays automatically convert to Geometry input Group type: swap group types easily and group nodes as Mesh or Spline Primitives, Modifiers, etc. New commands: fold all ports, select upstream / downstream nodes/ disconnect New nodes are created in place rather than centered Variadic (dynamic) ports can be added/removed via icon in nodeīreadcrumb history and commands to easily navigate in and out of groupsĭuplicate nodes with connections by ctrl-shift-draggingĭuplicate wires by ctrl-dragging (re-routers are now added with Ctrl-Shift-Click) Improved indication of loops, iterations, and their scopes Port shapes to denote streams, loops, and arrays Pop-out Asset Browser and Attributes panels within the Node Editor Improved UI, readability, and usability when working with Scene Nodes and Redshift Materials Normals defined via a normal tag are adapted when deformation is applied Symmetry Object: procedural linear and radial symmetry based on new symmetry modeling technology Proxy selections to add separate materials Source, Cap, Boundary Shift-Drag multiple items from Commander to create a folded UI paletteĬontrol thickness based on vertex map or polygon selectionĪdvanced mode to resolve intersections and force perpendicular boundaries and preserve corners List/Grid view, adjustable zoom with responsive display, view preferences rememberedĭrag and Drop from Commander to Palette easily adds items to C4D Layout Prioritized results based on focused manager, document mode, relevanceĬustom Smart Searches combining multiple search terms Pinnable (always on top) or Dockable within the User Interface Quick access to Cinema 4D commands, tools, objects, tags, presets, and capsulesįavorite frequently-used items for easy accessĪccess and modify cogwheel command options Maxon Cinema 4D 2023.2.0 Information New Features Commander
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